CCTV System
Advanced avatar tracking and security logging. This 100% original mesh system features over 100 hours of optimization for high performance and smooth, realistic motion.
Quick Start Guide
Follow these four steps to get your StudioOne CCTV system online and monitoring your parcel.
Product Clarification
This is an Avatar Tracker and Logger. It does not provide a picture-in-picture display or allow you to view the world through the camera's lens.
1. Placement
Position the camera horizontally flat. Do not tilt or angle the base. Ensure the bounding box remains linked to the camera at all times.
2. Activation
Click the camera to bring up the menu and select ON/OFF. The camera will begin tracking the nearest avatar within its 180Β° horizontal arc.
3. Identification
If using multiple cameras, rename the object (e.g., "Front Gate Cam"). This name will be used in all local chat and Discord visitor notifications.
4. Webhook
Go to Settings > Logging > Discord to paste your Webhook URL. This allows you to receive visitor alerts even while you are offline.
π¨ LED Indicator Status
- Blinking Red: Camera is ON & Scanning
- Solid Red: Tracking Active
Model Comparison
CCTV LR Model
The standard high-performance tracker. Features long-range detection and all core logging functions.
CCTV LX Model
Available in Black or White with an updated mesh design. Features an exclusive Built-in Spotlight that can be toggled to illuminate tracked avatars.
Access Controls (π ACCESS)
Control who is authorized to click and configure your CCTV camera. Note: The owner will always have full access, and log data remains private to the owner regardless of these settings.
GROUP: Toggles access for members of the group the object is set to. Members must have their group tag active to use the menu.
PUBLIC: Toggles open access, allowing anyone in the region to interact with the configuration menus.
Logging & Notifications (π LOGGING)
StudioOne's time-stamped logging system can securely store up to 150 unique visitor records before automatically overwriting the oldest entries. Click LOG ON/OFF to cycle between Always On, Sync With Camera, or Never.
Log Modes
CAM VIEW Logs only the avatars the camera is physically pointing at.
360 Logs anyone within set range, regardless of camera direction.
PARCEL Logs anyone on the land the camera is rezz'd on.
MY PARCELS Logs all parcels you own on the current region.
REGION Logs all avatars across the entire sim.
π SCAN RATE Choose how often (5 to 60 seconds) the camera checks for new avatars.
Notification Features (βNOTIFY)
- π₯ Arrivals & π€ Departures: Toggle real-time ping alerts for when avatars enter or leave your chosen tracking bounds.
- Offline Delivery: Sent to you as plain text (no SLURLs) so they are easily readable from any email client if your IMs go to email.
- π£ Discord Routing: Toggle sending these arrival/departure alerts directly to your linked Discord webhook channel.
Managing Visitor Logs (π VISITORS)
Use these options to review, export, or wipe your stored visitor data.
VIEW LOG
Displays the recorded log, including usernames and first/last seen timestamps. Choose to view IN-WORLD, to DISCORD, or BOTH.
CLEAR LOG
Permanently deletes all visitor log entries from the camera's memory. Requires a secondary confirmation click.
DUMP LOG
Performs a view and clear simultaneously. Prints the history to your chosen destination, then instantly wipes the memory.
Discord Webhook Setup
Perfect for store owners or group managers. This allows multiple people on Discord to see visitor messages simultaneously.
1. Get your Discord URL
- Right-click your Discord channel > Edit Channel.
- Go to Integrations > Webhooks.
- Create a New Webhook and click Copy Webhook URL.
2. Install in Second Life
- Settings > Logging > π£ DISCORD and paste the URL into the text box. (Submit a blank box to clear).
- Go to NOTIFY and toggle Discord Notifications to ON.
Second Life Limitations
Mesh Bounding Boxes: The camera detects the "physics model" (bounding box) of objects. If an object has an oversized bounding box, the camera may think there is an obstacle even if you can't see one.
Alpha Textures: The camera cannot see through transparent textures or windows if Obstacle Awareness is ON.
Level Ground: The camera must remain flat. Any tilt or angle on the X or Y axis will cause the tracking math to malfunction.